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GameStar 2004 September
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Gamestar_65_2004-09_dvd.iso
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Dema
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bombermania_demo.exe
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{app}
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data.000
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scripts
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models.script
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Text File
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2004-08-10
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5KB
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426 lines
particles/Blue
{
// emitteron
{
life 0.5
count 40
name Smoke
map particles/FireSmoke
scale 2
randvel cRand 20 cRand 20 cRand 0
// scalerate 0.5
// scaleBetween 1 1.8
fade
// offset crand 0.2 crand 0.2 crand 0.2
spawnDelay
}
}
score50
{
{
count 1
name score50
map score50map
scale 7.0
life 2.0
fadein 0.6
randvel crand 0 rand 0.0 crand 0
offset 0 10 0
accel 0 0.04 0
}
}
score100
{
{
count 1
name score100
map score100map
scale 7.0
life 2.0
fadein 0.6
randvel crand 0 rand 0.0 crand 0
offset 0 10 0
accel 0 0.04 0
}
}
score200
{
{
count 1
name score200
map score200map
scale 7.0
life 2.0
fadein 0.6
randvel crand 0 rand 0.0 crand 0
offset 0 10 0
accel 0 0.04 0
}
}
score400
{
{
count 1
name score400
map score400map
scale 7.0
life 2.0
fadein 0.6
randvel crand 0 rand 0.0 crand 0
offset 0 10 0
accel 0 0.04 0
}
}
score800
{
{
count 1
name score800
map score800map
scale 7.0
life 2.0
fadein 0.6
randvel crand 0 rand 0.0 crand 0
offset 0 10 0
accel 0 0.04 0
}
}
score1600
{
{
count 1
name score1600
map score1600map
scale 7.0
life 2.0
fadein 0.6
randvel crand 0 rand 0.0 crand 0
offset 0 10 0
accel 0 0.04 0
}
}
bonusBombUp
{
type tablet
{
model models/bonus_bomb.3dm
}
}
bonusFireUp
{
type tablet
{
model models/bonus_fire.3dm
}
}
bonusFireShield
{
type tablet
{
model models/bonus_fireshield.3dm
}
}
bonusControl
{
type tablet
{
model models/bonus_control.3dm
}
}
bonusNoClip
{
type tablet
{
model models/bonus_noclip.3dm
}
}
bonusNoClipBomb
{
type tablet
{
model models/bonus_noclipbomb.3dm
}
}
bonusLife
{
type tablet
{
model models/bonus_life.3dm
}
}
bonusScore
{
type tablet
{
model models/bonus_score.3dm
}
}
bonusSpeed
{
type tablet
{
model models/bonus_speed.3dm
}
}
bonusShield
{
type tablet
{
model models/bonus_shield.3dm
}
}
Door
{
type portal
{
model models/door.3dm
}
}
Gayka
{
type fragments
{
model models/gayka.3dm
}
}
Whell
{
type fragments
{
model models/Whell.3dm
}
}
Trash
{
type fragments
{
model models/trash.3dm
}
}
Explosion
{
{
count 1
name fireExplosion
map particles/fireExplosion
scalerate 2
scalebetween 0.8 1.15
scale 3
life 0.5
fadedelay 0.7
}
{
count 1
name fireExplosion
map particles/fireExplosion2
scalerate 2
scalebetween 0.8 1.15
scale 3
life 0.5
fadedelay 0.7
}
// {
// count 1
// name shockWave
// map particles/shockWave
// scale 2
// scalebetween 0.8 1.0
// scalerate 2.3
// life 1.0
// fadedelay 0.7
// }
}
particles/Smoke
{
emitteron
{
life 1.0
count 8
name Smoke
map particles/rocketSmoke
scale 5
randvel cRand 2 rand 5 cRand 2
scalerate 0.2
scaleBetween 1 1.4
fade
offset crand 0.2 crand 0.2 crand 0.2
spawnDelay
}
}
particles/Fire
{
emitteron
{
life 1.0
count 10
name Smoke
map particles/FireSmoke
scale 10
randvel cRand 2 rand 5 cRand 2
scalerate 0.5
scaleBetween 1 1.8
fade
offset crand 0.2 crand 0.2 crand 0.2
spawnDelay
}
}
WallWalker
{
type guard
{
model models/flyer2.3dm
animspeed 10
aispeed 5 100
aiAgression 2
aiAltSpeed 400 400 400
}
}
flyer
{
type guard
{
model models/flyer.3dm
animspeed 10
aispeed 10 100
aiAgression 0
aiAltSpeed 200 200 200
}
}
wheller
{
type guard
{
model models/jumper.3dm
animspeed 10
aispeed 10 100
aiAltSpeed 800 800 800
aiAgression 3
}
}
FourLegs
{
type guard
{
model models/FourLegs.3dm
animspeed 10
aispeed 3 100
aiAgression 0
aiAltSpeed 50 50 50
}
}
Tank
{
type guard
{
model models/Tank.3dm
animspeed 10
aispeed 7 100
aiAgression 0
aiAltSpeed 100 100 100
}
}
hero
{
type player
{
model models/hero.3dm
scale 1
animspeed 10
}
}
bomb
{
type bomb
{
model models/bomb.3dm
}
}
MenuHero
{
type menuobj
{
model models/menu/actor.3dm
scale 0.8
}
}
MenuRobot1
{
type menuobj
{
model models/Jumper.3dm
scale 0.5
}
}
MenuRobot2
{
type menuobj
{
model models/Flyer.3dm
scale 0.5
}
}
MenuRobot3
{
type menuobj
{
model models/Tank.3dm
scale 0.5
}
}
MenuRobot4
{
type menuobj
{
model models/FourLegs.3dm
animspeed 20
scale 0.5
}
}
MenuRobot5
{
type menuobj
{
model models/Flyer2.3dm
animspeed 20
scale 0.5
}
}